How to Create an HTML5 Microdata Powered Resume
Need of Website
–> Have an active Internet Presence.
–> Enhance your business productivity.
–> Reach your desired clientele.
–> Increase your sales to the online clientele.
–> SEO Benefits
From Website Optmization, Your visitors will be those that are actively searching for your products or services.
-> (SEO) Increase your company’s presence on the internet.
-> Attract visitors from all over the world.
-> Help to delivery a higher volume of sales from your website.
-> A high return on investment. You will find that search results get the highest conversion rates, that turns your website visitors into clients.
About Flash
Flash grew out of a chain of thought that started in the 1980s with some ideas Jonathan Gay had at school, then at college and later while working for Silicon Beach Software and its successors. In January 1993, Charlie Jackson, Jonathan Gay, and Michelle Welsh started a small software company called FutureWave Software and created their first product, SmartSketch. A drawing application, SmartSketch was designed to make creating computer graphics as simple as drawing on paper. Although SmartSketch was an innovative drawing application, it didn't gain enough of a foothold in its market. As the Internet began to thrive, FutureWave began to realize the potential for a vector-based web animation tool that might easily challenge Macromedia's often slow-to-download Shockwave technology. In 1995, FutureWave modified SmartSketch by adding frame-by-frame animation features and re-released it as FutureSplash Animator on Macintosh and PC. By that time, the company had added a second programmer Robert Tatsumi, an artist Adam Grofcsik, and a PR specialist Ralph Mittman. The product was offered to Adobe and used by Microsoft in its early (MSN) work with the Internet. In December 1996, Macromedia acquired the vector-based animation software and later released it as Flash 1.0.
Macromedia Flash 2 (1997) Features: Support of stereo sound, enhanced bitmap integration, buttons, the Library, and the capability to tween color changes.
Macromedia Flash 3 (1998) Features: Brought improvements to animation, playback, and publishing, as well as the introduction of simple script commands for interactivity. Macromedia ships its 100,000th Flash product this year, as well.
Macromedia Flash 4 (1999) Features: Achieved 100 million installations of the Flash Player, thanks in part to its inclusion with Microsoft Internet Explorer 5. Flash 4 saw the introduction of streaming MP3s and the Motion Tween. Initially, the Flash Player plug-in was not bundled with popular web browsers and users had to visit Macromedia website to download it, but as of year 2000, the Flash Player was already being distributed with all AOL, Netscape and Internet Explorer browsers. Two years later it shipped with all releases of Windows XP. The install-base of the Flash Player reached 92% of all Internet users.
Macromedia Flash 5 (2000) Features: Flash 5 was a major leap forward in capability, with the evolution of Flash's scripting capabilities as released as ActionScript. Flash 5 also saw the ability to customize the authoring environment's interface.
Macromedia Generator was the first initiative from Macromedia to separate design from content in Flash files. Generator 2.0 was released in April 2000 and featured real-time server-side generation of Flash content in its Enterprise Edition. Generator was discontinued in 2002 in favor of new technologies such as Flash Remoting, which allows for seamless transmission of data between the server and the client, and ColdFusion Server.
In October 2000, usability guru Jakob Nielsen wrote a polemic article regarding usability of Flash content entitled "Flash 99% Bad". (Macromedia later hired Nielsen to help them improve Flash usability.)
In September 2001, a survey made for Macromedia by Media Metrix showed that out of the 10 biggest websites in the United States, 7 were making use of Flash content.[citation needed]
On March 15, 2002, Macromedia announced the availability of Macromedia Flash MX and Macromedia Flash Player 6, with support for video, application components, shared libraries, and accessibility.
Flash Communication Server MX, also released in 2002, allowed video to be streamed to Flash Player 6 (otherwise the video could be embedded into the Flash movie).
Flash MX 2004 was released in September 2003, with features such as faster runtime performance up to 8 times with the enhanced compiler and the new Macromedia Flash Player 7, ability to create charts, graphs and additional text effects with the new support for extensions (sold separately), high fidelity import of PDF and Adobe Illustrator 10 files, mobile and device development and a forms-based development environment. ActionScript 2.0 was also introduced, giving developers a formal Object-Oriented approach to ActionScript. V2 Components replaced Flash MX's components, being rewritten from the ground up to take advantage of ActionScript 2.0 and Object-Oriented principles. Flash MX 2004 was the first release of Flash to be segmented into "Basic" and "Professional" versions. The Basic version was targeted at traditional Flash animators while the Professional version brought more advanced capabilities that developers would use, for example the data components.
In 2004, the "Flash Platform" was introducted. This expanded Flash to more than the Flash authoring tool. Flex 1.0 and Breeze 1.0 were released, both of which utilized the Flash Player as a delivery method but relied on tools other than the Flash authoring program to create Flash applications and presentations. Flash Lite 1.1 was also released, enabling mobile phones to play Flash content.
Macromedia released Flash 8 in 2005, touted by Macromedia as the most significant upgrade to Flash since Flash 5. New features included filter effects and blending modes, bitmap caching, a new video codec called On2 VP6, an enhanced type rendering engine called FlashType, an emulator for mobile devices, and several enhancements to the ActionScript 2.0 spec, such as the BitmapData class, several geometric classes, and the ConvolutionFilter and DisplacmentMapFilter classes.
Flash Lite 2 was also released in 2005, which brought its capabilities in line with Flash Player 7.
On December 3, 2005, Adobe Systems acquired Macromedia and its product portfolio (including Flash).
Flash Player 9 was released for Windows and Mac OS in 2006, which marked the first time a Flash Player major release occurred without a simultaneous Flash authoring program major release. Flex 2.0 was released in conjunction with Flash Player 9, and the player will be continued when Flash Authoring 9 is released in 2007. For the first time in the history of Flash, the Flash Player will have had an opportunity to become widely installed before the release of the equivalent Flash program.
Flash Player 9 was released for Linux in January 2007.
Flash CS3 in 2007, originated from Flash 8 with several updates for integrating into other Adobe products, is released as a bundled software of the Adobe Creative Suite 3. This currently-newest version also brings ActionScript 3.0 and a new xml engine to the Flash authoring tool. Also has an improved and optimized GUI like the rest of the CS3 suite.
Adobe Flash
Adobe Flash, or simply Flash, refers to both the Adobe Flash Player, and to the Adobe Flash Professional multimedia authoring program. Adobe Flash Professional is used to create content for the Adobe Engagement Platform (such as web applications, games and movies, and content for mobile phones and other embedded devices). The Flash Player, developed and distributed by Adobe Systems (which acquired Macromedia in a merger that was finalized in December 2005), is a client application available in most common web browsers. It features support for vector and raster graphics, a scripting language called ActionScript and bi-directional streaming of audio and video. There are also versions of the Flash Player for mobile phones and other non-PC devices.
Strictly speaking, Adobe Flash Professional is an integrated development environment (IDE) while Flash Player is a virtual machine used to run, or parse, the Flash files. But in contemporary colloquial terms "Flash" can refer to the authoring environment, the player, or the application files.
Since its introduction in 1996, Flash technology has become a popular method for adding animation and interactivity to web pages; several software products, systems, and devices are able to create or display Flash. Flash is commonly used to create animation, advertisements, various web-page components, to integrate video into web pages, and more recently, to develop rich Internet applications.
The Flash files, traditionally called "Flash movies" or "Flash games", have a .swf file extension and may be an object of a web page, strictly "played" in a standalone Flash Player, or incorporated into a Projector, a self-executing Flash movie with the .exe extension in Windows. Flash Video files have a .FLV file extension and are utilized from within .swf files.
Need of Website
–> Have an active Internet Presence.
–> Enhance your business productivity.
–> Reach your desired clientele.
–> Increase your sales to the online clientele.
–> SEO Benefits
From Website Optmization, Your visitors will be those that are actively searching for your products or services.
-> (SEO) Increase your company’s presence on the internet.
-> Attract visitors from all over the world.
-> Help to delivery a higher volume of sales from your website.
-> A high return on investment. You will find that search results get the highest conversion rates, that turns your website visitors into clients.
About Flash
Flash grew out of a chain of thought that started in the 1980s with some ideas Jonathan Gay had at school, then at college and later while working for Silicon Beach Software and its successors. In January 1993, Charlie Jackson, Jonathan Gay, and Michelle Welsh started a small software company called FutureWave Software and created their first product, SmartSketch. A drawing application, SmartSketch was designed to make creating computer graphics as simple as drawing on paper. Although SmartSketch was an innovative drawing application, it didn't gain enough of a foothold in its market. As the Internet began to thrive, FutureWave began to realize the potential for a vector-based web animation tool that might easily challenge Macromedia's often slow-to-download Shockwave technology. In 1995, FutureWave modified SmartSketch by adding frame-by-frame animation features and re-released it as FutureSplash Animator on Macintosh and PC. By that time, the company had added a second programmer Robert Tatsumi, an artist Adam Grofcsik, and a PR specialist Ralph Mittman. The product was offered to Adobe and used by Microsoft in its early (MSN) work with the Internet. In December 1996, Macromedia acquired the vector-based animation software and later released it as Flash 1.0.
Macromedia Flash 2 (1997) Features: Support of stereo sound, enhanced bitmap integration, buttons, the Library, and the capability to tween color changes.
Macromedia Flash 3 (1998) Features: Brought improvements to animation, playback, and publishing, as well as the introduction of simple script commands for interactivity. Macromedia ships its 100,000th Flash product this year, as well.
Macromedia Flash 4 (1999) Features: Achieved 100 million installations of the Flash Player, thanks in part to its inclusion with Microsoft Internet Explorer 5. Flash 4 saw the introduction of streaming MP3s and the Motion Tween. Initially, the Flash Player plug-in was not bundled with popular web browsers and users had to visit Macromedia website to download it, but as of year 2000, the Flash Player was already being distributed with all AOL, Netscape and Internet Explorer browsers. Two years later it shipped with all releases of Windows XP. The install-base of the Flash Player reached 92% of all Internet users.
Macromedia Flash 5 (2000) Features: Flash 5 was a major leap forward in capability, with the evolution of Flash's scripting capabilities as released as ActionScript. Flash 5 also saw the ability to customize the authoring environment's interface.
Macromedia Generator was the first initiative from Macromedia to separate design from content in Flash files. Generator 2.0 was released in April 2000 and featured real-time server-side generation of Flash content in its Enterprise Edition. Generator was discontinued in 2002 in favor of new technologies such as Flash Remoting, which allows for seamless transmission of data between the server and the client, and ColdFusion Server.
In October 2000, usability guru Jakob Nielsen wrote a polemic article regarding usability of Flash content entitled "Flash 99% Bad". (Macromedia later hired Nielsen to help them improve Flash usability.)
In September 2001, a survey made for Macromedia by Media Metrix showed that out of the 10 biggest websites in the United States, 7 were making use of Flash content.[citation needed]
On March 15, 2002, Macromedia announced the availability of Macromedia Flash MX and Macromedia Flash Player 6, with support for video, application components, shared libraries, and accessibility.
Flash Communication Server MX, also released in 2002, allowed video to be streamed to Flash Player 6 (otherwise the video could be embedded into the Flash movie).
Flash MX 2004 was released in September 2003, with features such as faster runtime performance up to 8 times with the enhanced compiler and the new Macromedia Flash Player 7, ability to create charts, graphs and additional text effects with the new support for extensions (sold separately), high fidelity import of PDF and Adobe Illustrator 10 files, mobile and device development and a forms-based development environment. ActionScript 2.0 was also introduced, giving developers a formal Object-Oriented approach to ActionScript. V2 Components replaced Flash MX's components, being rewritten from the ground up to take advantage of ActionScript 2.0 and Object-Oriented principles. Flash MX 2004 was the first release of Flash to be segmented into "Basic" and "Professional" versions. The Basic version was targeted at traditional Flash animators while the Professional version brought more advanced capabilities that developers would use, for example the data components.
In 2004, the "Flash Platform" was introducted. This expanded Flash to more than the Flash authoring tool. Flex 1.0 and Breeze 1.0 were released, both of which utilized the Flash Player as a delivery method but relied on tools other than the Flash authoring program to create Flash applications and presentations. Flash Lite 1.1 was also released, enabling mobile phones to play Flash content.
Macromedia released Flash 8 in 2005, touted by Macromedia as the most significant upgrade to Flash since Flash 5. New features included filter effects and blending modes, bitmap caching, a new video codec called On2 VP6, an enhanced type rendering engine called FlashType, an emulator for mobile devices, and several enhancements to the ActionScript 2.0 spec, such as the BitmapData class, several geometric classes, and the ConvolutionFilter and DisplacmentMapFilter classes.
Flash Lite 2 was also released in 2005, which brought its capabilities in line with Flash Player 7.
On December 3, 2005, Adobe Systems acquired Macromedia and its product portfolio (including Flash).
Flash Player 9 was released for Windows and Mac OS in 2006, which marked the first time a Flash Player major release occurred without a simultaneous Flash authoring program major release. Flex 2.0 was released in conjunction with Flash Player 9, and the player will be continued when Flash Authoring 9 is released in 2007. For the first time in the history of Flash, the Flash Player will have had an opportunity to become widely installed before the release of the equivalent Flash program.
Flash Player 9 was released for Linux in January 2007.
Flash CS3 in 2007, originated from Flash 8 with several updates for integrating into other Adobe products, is released as a bundled software of the Adobe Creative Suite 3. This currently-newest version also brings ActionScript 3.0 and a new xml engine to the Flash authoring tool. Also has an improved and optimized GUI like the rest of the CS3 suite.
Adobe Flash
Adobe Flash, or simply Flash, refers to both the Adobe Flash Player, and to the Adobe Flash Professional multimedia authoring program. Adobe Flash Professional is used to create content for the Adobe Engagement Platform (such as web applications, games and movies, and content for mobile phones and other embedded devices). The Flash Player, developed and distributed by Adobe Systems (which acquired Macromedia in a merger that was finalized in December 2005), is a client application available in most common web browsers. It features support for vector and raster graphics, a scripting language called ActionScript and bi-directional streaming of audio and video. There are also versions of the Flash Player for mobile phones and other non-PC devices.
Strictly speaking, Adobe Flash Professional is an integrated development environment (IDE) while Flash Player is a virtual machine used to run, or parse, the Flash files. But in contemporary colloquial terms "Flash" can refer to the authoring environment, the player, or the application files.
Since its introduction in 1996, Flash technology has become a popular method for adding animation and interactivity to web pages; several software products, systems, and devices are able to create or display Flash. Flash is commonly used to create animation, advertisements, various web-page components, to integrate video into web pages, and more recently, to develop rich Internet applications.
The Flash files, traditionally called "Flash movies" or "Flash games", have a .swf file extension and may be an object of a web page, strictly "played" in a standalone Flash Player, or incorporated into a Projector, a self-executing Flash movie with the .exe extension in Windows. Flash Video files have a .FLV file extension and are utilized from within .swf files.
AS2 uses a lot of attributes that start with an underscore (._x, ._alpha, etc). In AS3 the underscores are removed (ie. .x, .alpha), if you see underscores you're probably in 2. Second, look for variable typing. It's not required in either version but a lot more people type their variables in AS3...if variables are being typed (ie. var a:Number = 5) you're probably in 3. Lastly, look for function return types. The majority of functions in either language will be returning void...in AS2 look for a capitol V (function():Void{) and in AS3 that got lowercased (function():void{). Another difference is the fact that all events in AS3 are called with addEventListener function, instead of using the "onEventName" property of each object. • To add event listeners in ActionScript 2.0, you use addListener() in some cases and addEventListener() in others, whereas in ActionScript 3.0 you use addEventListener () in all cases. • There is no event flow in ActionScript 2.0, which means that the addListener() method can be called only on the object that broadcasts the event, whereas in ActionScript 3.0 the addEventListener() method can be called on any object that is part of the event flow. • In ActionScript 2.0, event listeners can be either functions, methods, or objects, whereas in ActionScript 3.0, only functions or methods can be event listeners. • The on(event) syntax is no longer supported in ActionScript 3.0, so you cannot attach ActionScript event code to a movie clip. You can only use addEventListener() to add an event listener.